![]() Multiplayer means having more than one human being playing in a module at the same time. This includes playing through the Official Campaign, Mask of the Betrayer, or other mods from NWVault together. It also can involve people taking their Pen and Paper sessions online. Technically it also applies to Persistent Worlds (PWs), which feature servers that normally run multiplayer modules 24/7. Gaming on PWs can be viewed as a subset of multiplayer, but it is referred to by those PW players as Persistent Worlds almost exclusively. Normal multiplayer games are hosted by one of the players. The Official Campaigns (OC) were designed primarily for single player, and they make the first player in the module the "Lead" player, although it is possible to run them in multiplayer mode. ![]() Players running the OC modules should realize there are common cutscenes and transitions, which may interrupt other players' activities. Many of these issues are easy to avoid, and certain modules do better at being hosted online. I double-checked that my keys are actually changed into the nwncdkey.ini. A number of modules designed for multiplayer are available for download at NWVault. I changed the default keys (default was empty nwcdkey.ini file) through the key changer in GOG using my own keys found on the GOG website. The NWN2 Client Extension re-enables the in-game multiplayer server browser.
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